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iOS: iPhone Icon and submitting to App store

Build an iOS App

User: I want to build a simple iOS app to practice blackjack.

iOS-GPT: What features do you want to include in your blackjack practice app?

User: At first, we will do something very simple. Given a pair of cards, 2s to As and the dealer card, the user needs to decide whether he should spit or not.

iOS-GPT: What are the rules for splitting in your blackjack practice app?

User:

Always Split Aces & 8’s

Never Split 10’s and 5’s

Split 2, 3 & 7 on 2 through 7

Split 4’s against 5 & 6

Split 6’s on 2 through 6

Split 9’s against 2 through 9, except 7

iOS-GPT: Based on the splitting rules you provided, here's a plan for building your simple blackjack practice app:

Create a user interface that displays the player's two cards and the dealer's up card.

Implement a function to determine whether the player should split or not, based on the provided rules.

Display a button for the user to choose whether to split or not.

Compare the user's choice with the recommended action from the function, and provide feedback on whether their decision was correct or not.

Add a button to generate a new set of cards for continuous practice.

Once you have implemented these steps, you'll have a basic blackjack practice app that helps users learn the correct splitting strategy. You can then consider adding more features, like a scoring system or additional blackjack rules, to enhance the app further.

User: Ok but first I need an icon for the app. What are the constraints

The constraints for an iOS app icon are as follows:

File format: PNG

Icon sizes: You need to provide multiple sizes of your app icon to support different devices and screen resolutions. The required sizes are:

180x180 pixels for iPhone (60pt@3x)

120x120 pixels for iPhone (60pt@2x)

167x167 pixels for iPad Pro (83.5pt@2x)

152x152 pixels for iPad and iPad mini (76pt@2x)

1024x1024 pixels for App Store submission (this is not used in the app, but required for submission)

Design: Your icon should be visually appealing and represent the purpose of your app. In your case, consider incorporating elements related to blackjack, such as cards or casino-related imagery.

No transparency: iOS app icons should not have any transparent areas. Make sure to fill the entire icon with a solid background color or design.

Corner radius: iOS will automatically apply a corner radius to your app icon, so you don't need to create rounded corners in your design.

Once you have designed your app icon following these constraints, you can add it to your Xcode project and it will be displayed on users' devices when they install your app.

User: Ok so what prompt should I use for an AI to generate this icon?

To generate an icon for your blackjack practice app using an AI, you can use the following prompt:

"Design an iOS app icon for a blackjack practice app. The app helps users learn when to split their cards in a game of blackjack. Incorporate elements related to blackjack, such as cards or casino-related imagery. Ensure the design is visually appealing and represents the purpose of the app. Do not use any transparency, and create the icon in the following sizes: 180x180, 120x120, 167x167, 152x152, and 1024x1024 pixels."

User: What AI tools can I use to generate this icon?

Some AI tools you can use to generate the app icon are:

DeepArt.io: An AI-based tool that turns your descriptions into artwork. You can provide the prompt and select a style to generate the icon.

RunwayML: A platform that allows you to use various machine learning models for creative purposes. You can find a suitable model and use your prompt to generate the icon.

DALL-E: An AI model by OpenAI that generates images from textual descriptions. Although it's not publicly available for direct use, you can follow its progress and check for availability in the future.

Canva: While not strictly an AI tool, Canva offers a vast library of templates and elements that can help you create a visually appealing icon based on your prompt.

Keep in mind that AI-generated artwork might require some manual adjustments to meet the specific constraints of an iOS app icon. You can use graphic editing tools like Adobe Photoshop or GIMP to make the necessary changes.

User: Ok so we have a 512 by 512 jpeg image. How can I use MacOS command line to turn it into the pngs we want?

To convert a 512x512 JPEG image to the required PNG sizes using the macOS command line, you can use the built-in 'sips' command. Follow these steps:

Open Terminal on your Mac.

Navigate to the directory where your JPEG image is located using the 'cd' command, e.g., cd /path/to/your/image/directory.

Run the following commands to create and resize the PNG images:

sips -s format png input.jpg --out 180x180.png
sips -Z 180 180x180.png

sips -s format png input.jpg --out 120x120.png
sips -Z 120 120x120.png

sips -s format png input.jpg --out 167x167.png
sips -Z 167 167x167.png

sips -s format png input.jpg --out 152x152.png
sips -Z 152 152x152.png

sips -s format png input.jpg --out 1024x1024.png
sips -Z 1024 1024x1024.png

Replace 'input.jpg' with the name of your 512x512 JPEG image. These commands will create PNG images with the required sizes in the same directory as your original JPEG image.

Once you have the resized PNG images, you can add them to your Xcode project as app icons.

User: Ok, how to I add them to XCode?

To add the resized PNG images to your Xcode project as app icons, follow these steps:

Open your Xcode project.

In the Project Navigator, click on the "Assets.xcassets" folder.

Inside the "Assets.xcassets" folder, you'll see an item named "AppIcon". Click on it.

You'll see a grid with various empty icon slots for different devices and resolutions.

Locate the resized PNG images you created earlier on your computer.

Drag and drop each PNG image into the corresponding slot in the AppIcon grid in Xcode. Make sure to match the image size with the correct slot (e.g., the 180x180 image goes in the 180x180 slot).

After adding all the images, save your project (File > Save or Command+S).

Now, your app icons are set up in your Xcode project, and they will be displayed on users' devices when they install your app.

User: Ok, now how do get this sent to the App Store?

To submit your app to the App Store, follow these steps:

Prepare your app for distribution: Make sure your app is tested thoroughly, and all the required metadata, such as app description, keywords, and screenshots, are ready.

Create an App Store Connect account: If you haven't already, sign up for an Apple Developer account at https://developer.apple.com/ and enroll in the Apple Developer Program. The annual fee is $99. After enrolling, sign in to App Store Connect at https://appstoreconnect.apple.com/.

Register your app: In App Store Connect, click on "My Apps" and then click the "+" button to create a new app. Fill in the required information, such as app name, bundle ID, and SKU.

Configure your app's details: Fill in the app description, keywords, support URL, and other required information. Upload your app's screenshots and preview videos.

Set up pricing and availability: Choose whether your app will be free or paid and select the territories where your app will be available.

Prepare your app for submission in Xcode: In Xcode, go to the project settings and make sure the correct team, bundle identifier, and provisioning profile are selected under the "Signing & Capabilities" tab. Also, ensure that the version number and build number are set correctly.

Archive your app: In Xcode, select "Product" > "Archive" from the menu. This will create an archive of your app, which you can submit to the App Store.

Upload your app to App Store Connect: After archiving, the Xcode Organizer window will open. Select your app archive, then click "Distribute App" and follow the prompts to upload your app to App Store Connect.

Submit your app for review: In App Store Connect, go to the "Build" section of your app's page and select the build you just uploaded. Fill in any required information, such as export compliance and content ratings. Finally, click "Submit for Review."

Wait for Apple's review: Apple will review your app, which can take anywhere from a few hours to several days. You'll receive an email notification once the review is complete.

Address any issues: If your app is rejected, review the reasons provided by Apple, make the necessary changes, and resubmit your app for review.

Release your app: Once your app is approved, you can either release it immediately or schedule it for a specific release date.

After completing these steps, your app will be available on the App Store for users to download and install.

User: Let's proceed step-by-step. In the first step, where do I fill all the required metadata, such as app description, keywords, and screenshots, are ready.

To fill in the required metadata, such as app description, keywords, and screenshots, follow these steps:

Sign in to App Store Connect at https://appstoreconnect.apple.com/ using your Apple Developer account credentials.

Click on "My Apps" in the main dashboard.

If you have already registered your app, click on your app's icon from the list. If you haven't registered your app yet, click on the "+" button to create a new app and fill in the required information, such as app name, bundle ID, and SKU.

Once you are on your app's main page in App Store Connect, click on the "App Store" tab in the sidebar.

You will see several sections on this page, such as "App Information," "Pricing and Availability," "iOS App," and "Version or Platform."

Fill in the required metadata in each section:

In the "App Information" section, enter the app's name, subtitle, privacy policy URL, and a link to your support website.

In the "Pricing and Availability" section, set the pricing for your app and choose the territories where it will be available.

In the "iOS App" section, click on the "Prepare for Submission" button or click on the "+" button to create a new version if you have already submitted a previous version. This will open the app submission page.

On the app submission page, you will find several sections to fill in the required metadata:

In the "App Previews and Screenshots" section, upload the screenshots of your app for different device sizes. You can use the "Media Manager" to manage and upload screenshots for all devices.

In the "Description" section, provide a detailed description of your app, highlighting its features and functionality.

In the "Keywords" section, enter relevant keywords for your app, separated by commas. These keywords will help users find your app in the App Store search.

In the "Support URL" section, provide a link to your app's support website or a page where users can get help and support.

In the "Marketing URL" section, provide a link to your app's marketing website, if you have one.

After filling in all the required metadata, save your changes by clicking the "Save" button at the top right corner of the page.

Once you have completed these steps, your app's metadata will be ready for submission to the App Store. Proceed with the remaining steps in the app submission process as described in the previous response.

User: Great! Generate those things for me.

As an AI language model, I'm unable to directly upload files or interact with websites. However, I can help you create the required metadata for your app. Here's a sample description, keywords, and suggestions for screenshots:

App Description: "Master the art of blackjack with our easy-to-use Blackjack Split Practice app! Learn when to split your cards with our intuitive interface and clear-cut rules. Improve your skills and become a blackjack pro in no time. Our app offers a simple, yet engaging experience that caters to both beginners and seasoned players. Don't miss out on the chance to elevate your blackjack game – download Blackjack Split Practice today!"

Keywords: blackjack, split, practice, card game, casino, strategy, learn, training, tutorial, guide

Screenshots: Prepare screenshots that showcase the following aspects of your app:

The main screen displaying the player's two cards and the dealer's up card.

The user interface with the "Split" button and feedback on the user's decision.

A new set of cards generated for continuous practice.

A possible scoring system or additional blackjack rules, if you decide to implement them in your app.

Remember to create screenshots for different device sizes, as required by App Store Connect. Once you have the description, keywords, and screenshots ready, you can upload them to App Store Connect following the steps provided in the previous response.

User: Actually, the app has evolved an now handles not only splits but also soft counts and hard counts. Rewrite the description.

App Description: "Elevate your blackjack skills with our comprehensive Blackjack Mastery app! Learn when to split, handle soft counts, and manage hard counts through our user-friendly interface and clear-cut rules. This all-in-one blackjack training tool caters to both beginners and seasoned players, offering an engaging and effective learning experience. Master the art of blackjack and become a true casino pro with Blackjack Mastery. Download now and start your journey towards blackjack success!"

User: Exciting! We are also going to open source the code. What should I cover in the readme file?

In the README file for your open-source Blackjack Mastery app, you should cover the following sections:

Introduction: Provide a brief overview of the app, its purpose, and its main features, such as handling splits, soft counts, and hard counts.

Getting Started: Explain how to set up the project locally, including any prerequisites, dependencies, and installation steps.

Usage: Describe how to use the app, including any available commands, options, or settings. Include screenshots to visually guide users through the app's interface.

Contributing: Outline the process for contributing to the project, including any guidelines for submitting issues, feature requests, or pull requests. Specify the preferred communication channels for discussing contributions, such as a mailing list, forum, or chat room.

Code of Conduct: Establish a code of conduct for contributors to ensure a welcoming and inclusive environment. This may include guidelines for respectful communication, conflict resolution, and reporting violations.

License: Include information about the open-source license under which the project is released, such as the MIT License, GNU General Public License, or Apache License. Provide a brief explanation of the license's permissions, conditions, and limitations.

Acknowledgments: Recognize any individuals, organizations, or resources that have contributed to the development of the app or inspired its creation.

By covering these sections in your README file, you'll provide users and contributors with a comprehensive understanding of your open-source Blackjack Mastery app and encourage collaboration within the community.

User: Ok, so for the intro, we should also point out that this app demonstrates that it is now possible to create an iOS app with almost 0 coding knowledge, simply by following GPT4 instructions. Write the Readme for me. Btw, the name of the Xcode project is BlackJackPractice. For Licensing, maybe we should point out that Python code was generated using Github Copilot, Swift code using Reflect's AI Palette, which uses GPT4. And we used Midjourney to generate the logo.

README: BlackJackPractice

Introduction

BlackJackPractice is an iOS app designed to help users master blackjack by practicing splits, soft counts, and hard counts. This app demonstrates the power of using advanced AI tools like GPT-4 to create an iOS app with minimal coding knowledge. By following GPT-4 instructions, users can create a fully functional app with ease. The app's code is generated using Github Copilot for Python and Reflect's AI Palette for Swift, while the logo is created using Midjourney.

Getting Started

To set up the project locally, follow these steps:

Clone the repository to your local machine: git clone https://github.com/username/BlackJackPractice.git

Open the BlackJackPractice.xcodeproj file in Xcode.

Ensure that you have the required dependencies installed. If not, follow the instructions provided in the "Dependencies" section below.

Build and run the app in Xcode using the default simulator or a connected iOS device.

Dependencies

Xcode: Download and install the latest version of Xcode from the official website.

Usage

BlackJackPractice is an intuitive app that helps users practice their blackjack skills. To use the app:

Launch the app on your iOS device or simulator.

The main screen will display the player's two cards and the dealer's up card.

Use the provided buttons to select whether to split, handle soft counts, or manage hard counts based on the cards shown.

The app will provide feedback on your decision, helping you learn the correct blackjack strategy.

Press the "New Set" button to generate a new set of cards and continue practicing.

Contributing

We welcome contributions to the BlackJackPractice project! To contribute, please follow these steps:

Fork the repository on GitHub.

Clone your fork to your local machine: git clone https://github.com/your-username/BlackJackPractice.git

Create a new branch for your changes: git checkout -b your-feature-branch

Commit your changes and push them to your fork: git push origin your-feature-branch

Open a pull request on the original repository, describing your changes and providing relevant context.

For any questions, feature requests, or bug reports, please open an issue on the GitHub repository.

Code of Conduct

We are committed to maintaining a welcoming and inclusive environment for all contributors. Please adhere to the following guidelines:

Treat all contributors with respect and kindness.

Use inclusive language and avoid offensive or derogatory terms.

Focus on constructive feedback and avoid personal attacks.

Report any violations of the code of conduct to the project maintainers.

License

The BlackJackPractice app is released under the MIT License. Please note that the Python code was generated using Github Copilot, the Swift code using Reflect's AI Palette (which uses GPT-4), and the logo using Midjourney. Each tool may have its own licensing terms, so be sure to review and comply with those terms when using or modifying the code.

Acknowledgments

We would like to thank the following individuals, organizations, and resources for their contributions to the development of the BlackJackPractice app:

Github Copilot for generating Python code

Reflect's AI Palette for generating Swift code using GPT-4

Midjourney for creating the app logo

All contributors and users who have provided valuable feedback and support

User: My github username is Varal7. Let's include our App logo! It's located at logosin the github repo at logos/input.jpg. You don't need to regenerate the Readme, just give me the link to add in markdown

To include the app logo in your README file using Markdown, add the following line of code:

![BlackJackPractice App Logo](https://github.com/Varal7/BlackJackPractice/raw/main/logos/input.jpg)

This will display the app logo located in the "logos" folder of your GitHub repository.

User: Let's add some screenshots. I have 4 files called menu.PNG split.PNG soft.PNG hard.PNG in the"screenshots" folder. First, we need to trim to top and bottom 150px of each screenshot. What's a MacOs command line I can use?

To trim the top and bottom 150px of each screenshot using the macOS command line, you can use the 'mogrify' command from the ImageMagick suite. First, you'll need to install ImageMagick if you haven't already:

Install Homebrew if you don't have it: /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

Install ImageMagick: brew install imagemagick

Once ImageMagick is installed, you can use the following commands to trim the top and bottom 150px of your screenshots:

cd /path/to/your/screenshots/directory

mogrify -gravity North -chop 0x150 menu.PNG
mogrify -gravity South -chop 0x150 menu.PNG

mogrify -gravity North -chop 0x150 split.PNG
mogrify -gravity South -chop 0x150 split.PNG

mogrify -gravity North -chop 0x150 soft.PNG
mogrify -gravity South -chop 0x150 soft.PNG

mogrify -gravity North -chop 0x150 hard.PNG
mogrify -gravity South -chop 0x150 hard.PNG

These commands will trim the top and bottom 150px of each screenshot in the "screenshots" folder. The original files will be overwritten with the trimmed versions. If you want to keep the original files, make sure to create a backup before running these commands.

User: Ok, now let's display them in the Github Readme. I want them to appear side by side.

To display the screenshots side by side in your GitHub README, you can use an HTML table in Markdown. Add the following code to your README file:

<table>
  <tr>
    <td><img src="https://github.com/Varal7/BlackJackPractice/raw/main/screenshots/menu.PNG" alt="Menu Screenshot" width="200"/></td>
    <td><img src="https://github.com/Varal7/BlackJackPractice/raw/main/screenshots/split.PNG" alt="Split Screenshot" width="200"/></td>
    <td><img src="https://github.com/Varal7/BlackJackPractice/raw/main/screenshots/soft.PNG" alt="Soft Screenshot" width="200"/></td>
    <td><img src="https://github.com/Varal7/BlackJackPractice/raw/main/screenshots/hard.PNG" alt="Hard Screenshot" width="200"/></td>
  </tr>
</table>

This code creates a table with four columns, each containing one of your screenshots. The table will display the images side by side, and they will be resized to a width of 200 pixels each. Adjust the width value as needed to fit your desired layout.

User: Also, center the logo.

To center the app logo in your GitHub README, you can use HTML div tags with the align attribute. Update the code for displaying the logo as follows:

<div align="center">
  <img src="https://github.com/Varal7/BlackJackPractice/raw/main/logos/input.jpg" alt="BlackJackPractice App Logo">
</div>

This code wraps the logo image in a div tag with the align attribute set to "center", which will center the logo in your README file.

User: It took a while but we finally got approval to the Apple Developer program. What steps should I take to put my app on the app store now?

Congratulations on getting approval for the Apple Developer Program! To submit your app to the App Store, follow these steps:

Sign in to App Store Connect at https://appstoreconnect.apple.com/ using your Apple Developer account credentials.

Click on "My Apps" in the main dashboard.

If you haven't registered your app yet, click on the "+" button to create a new app and fill in the required information, such as app name, bundle ID, and SKU.

Once you are on your app's main page in App Store Connect, click on the "App Store" tab in the sidebar.

Fill in the required metadata in each section, such as app description, keywords, and screenshots, as you prepared earlier.

Set up pricing and availability by choosing whether your app will be free or paid and selecting the territories where it will be available.

Prepare your app for submission in Xcode by going to the project settings and making sure the correct team, bundle identifier, and provisioning profile are selected under the "Signing & Capabilities" tab. Also, ensure that the version number and build number are set correctly.

Archive your app by selecting "Product" > "Archive" from the Xcode menu. This will create an archive of your app, which you can submit to the App Store.

Upload your app to App Store Connect by selecting your app archive in the Xcode Organizer window, then clicking "Distribute App" and following the prompts to upload your app to App Store Connect.

Submit your app for review in App Store Connect by going to the "Build" section of your app's page, selecting the build you just uploaded, filling in any required information (such as export compliance and content ratings), and clicking "Submit for Review."

Wait for Apple's review, which can take anywhere from a few hours to several days. You'll receive an email notification once the review is complete.

Address any issues if your app is rejected by reviewing the reasons provided by Apple, making the necessary changes, and resubmitting your app for review.

Release your app once it is approved by either releasing it immediately or scheduling it for a specific release date.

After completing these steps, your app will be available on the App Store for users to download and install.

User: Currently the project name is BlackJackPractice. Suggest some names that I could use for my app.

Here are some potential app names for your blackjack practice app:

Blackjack Trainer Pro

Blackjack Mentor

SplitMaster Blackjack

Blackjack Academy

Blackjack Skill Builder

Blackjack Genius

Blackjack Strategy Laba

Blackjack Expert

Blackjack Bootcamp

Blackjack Champ

You can choose one of these names or use them as inspiration to create your own unique app name that reflects the purpose and features of your app.

User: We're going with Blackjack Academy. What is the SKU?

The SKU (Stock Keeping Unit) is a unique identifier for your app within App Store Connect. It is not visible to users and is used for internal tracking and reporting purposes. You can create an SKU by combining letters, numbers, hyphens, or periods. It should be unique within your account and cannot be changed after the app is created.

For your app "Blackjack Academy," you could create an SKU like "BlackjackAcademy-001" or "BJA-0001". Feel free to modify it according to your preferences, as long as it remains unique within your App Store Connect account.

User: Remember that our Readme description goes: "BlackJackPractice is an iOS app designed to help users master blackjack by practicing splits, soft totals, and hard totals. This app demonstrates the power of using advanced AI tools like GPT-4 to create an iOS app with minimal coding knowledge." Based on this, write a description for the App to use on App Store Connect.

"Blackjack Academy is the ultimate iOS app for mastering the art of blackjack. Improve your skills in handling splits, soft totals, and hard totals with our user-friendly interface and intuitive gameplay. Designed using advanced AI tools like GPT-4, this app showcases the power of modern technology in creating a seamless learning experience with minimal coding knowledge. Whether you're a beginner or a seasoned player, Blackjack Academy will help you elevate your game and become a true blackjack pro. Download now and start your journey towards blackjack mastery!"

User: let's remove the part about GPT4 and rephrase the part about seasoned players. This is definetely geared towards beginners.

"Blackjack Academy is the ultimate iOS app for mastering the art of blackjack, specifically designed for beginners. Improve your skills in handling splits, soft totals, and hard totals with our user-friendly interface and intuitive gameplay. This app provides a seamless learning experience, making it easy for newcomers to grasp the essentials of blackjack strategy. While Blackjack Academy is geared towards beginners, more experienced players can also benefit from brushing up on their skills. Download now and start your journey towards blackjack mastery!"

User: Generate some keywords

blackjack, academy, beginner, strategy, training, practice, splits, soft totals, hard totals, card game, casino, learning, mastery, tutorial, guide

User: Here is what is left:


The items below are required to start the review process:
You must set up Content Rights Information in App Information.
You must select the level of frequency for each Apple content description in the Age Rating section.
You must choose a price tier in Pricing.
Before you can submit this app for review, an Admin must provide information about the app’s privacy practices in the App Privacy section. Learn More
You must enter a Privacy Policy URL in App Privacy.
You must select a primary category for your app.
You must choose a build.

To complete the remaining steps for submitting your app to the App Store, follow these instructions:

Content Rights Information: In App Store Connect, go to your app's main page and click on the "App Information" tab in the sidebar. Under the "Content Rights" section, confirm whether your app uses any third-party content and provide the necessary information.

Age Rating: Click on the "Age Rating" tab in the sidebar. Fill in the questionnaire about your app's content, and the appropriate age rating will be automatically generated based on your answers.

Pricing: Click on the "Pricing and Availability" tab in the sidebar. Choose a price tier for your app from the available options. If your app is free, select the "Free" tier.

App Privacy: An Admin of your Apple Developer account must provide information about the app's privacy practices in the "App Privacy" section. Click on the "App Privacy" tab in the sidebar and fill in the required information, such as data collection and usage practices.

Privacy Policy URL: In the "App Privacy" section, provide a URL linking to your app's privacy policy. This policy should detail how your app collects, uses, and shares user data.

Primary Category: In the "App Information" tab, select a primary category for your app from the available options. This category should best represent the main function or purpose of your app.

Choose a Build: Click on the "Prepare for Submission" button in the "iOS App" section or create a new version if you have already submitted a previous version. In the "Build" section, click the "+" button and select the build you uploaded earlier. If the build is not available, ensure that it has been successfully uploaded through Xcode and processed by App Store Connect.

After completing these steps, your app will be ready for submission. Click the "Submit for Review" button, and your app will enter the review process.

User: Help me with the Privacy Policy

Creating a privacy policy for your app involves detailing how your app collects, uses, and shares user data, as well as outlining the rights and choices users have regarding their data. Here's a template to help you get started with your privacy policy. You can modify it to fit your app's specific data practices:

Privacy Policy

Last updated: [Date]

[Your App Name] ("us", "we", or "our") operates the [Your App Name] mobile application (the "Service").

This page informs you of our policies regarding the collection, use, and disclosure of Personal Information when you use our Service.

We will not use or share your information with anyone except as described in this Privacy Policy.

By using the Service, you agree to the collection and use of information in accordance with this policy.

Information Collection and Use

While using our Service, we may ask you to provide us with certain personally identifiable information that can be used to contact or identify you. Personally identifiable information may include, but is not limited to, your name, email address, and other information ("Personal Information").

We collect this information for the purpose of providing the Service, identifying and communicating with you, responding to your requests/inquiries, and improving our services.

Log Data

When you access the Service by or through a mobile device, we may collect certain information automatically, including, but not limited to, the type of mobile device you use, your mobile device's unique device ID, the IP address of your mobile device, your mobile operating system, the type of mobile Internet browser you use, and other statistics ("Log Data").

In addition, we may use third-party services, such as Google Analytics, that collect, monitor, and analyze this type of information to enhance the functionality of our Service. These third-party service providers have their own privacy policies addressing how they use such information.

Service Providers

We may employ third-party companies and individuals to facilitate our Service, provide the Service on our behalf, perform Service-related services, and/or assist us in analyzing how our Service is used.

These third parties have access to your Personal Information only to perform these tasks on our behalf and are obligated not to disclose or use it for any other purpose.

Security

The security of your Personal Information is important to us, but remember that no method of transmission over the Internet or method of electronic storage is 100% secure. While we strive to use commercially acceptable means to protect your Personal Information, we cannot guarantee its absolute security.

Links to Other Sites

Our Service may contain links to other sites that are not operated by us. If you click on a third-party link, you will be directed to that third party's site. We strongly advise you to review the Privacy Policy of every site you visit.

We have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.

Children's Privacy

Our Service does not address anyone under the age of 13 ("Children"). We do not knowingly collect personally identifiable information from children under 13. If you are a parent or guardian and you learn that your Children have provided us with Personal Information, please contact us. If we become aware that we have collected Personal Information from a child under age 13 without verification of parental consent, we take steps to remove that information from our servers.

Changes to This Privacy Policy

We may update our Privacy Policy from time to time. We will notify you of any changes by posting the new Privacy Policy on this page.

You are advised to review this Privacy Policy periodically for any changes. Changes to this Privacy Policy are effective when they are posted on this page.

Contact Us

If you have any questions about this Privacy Policy, please contact us.

[Provide your contact information, such as an email address]

Remember to replace the placeholders with your app's specific information and modify the policy as needed to accurately reflect your app's data practices. Once you have completed the privacy policy, host it on your app's website or another publicly accessible location, and provide the URL in App Store Connect.

User: Ok so now I need to upload the build to App Store Connect.

To upload your app build to App Store Connect, follow these steps:

Open your Xcode project.

In the project settings, make sure the correct team, bundle identifier, and provisioning profile are selected under the "Signing & Capabilities" tab. Also, ensure that the version number and build number are set correctly.

Archive your app by selecting "Product" > "Archive" from the Xcode menu. This will create an archive of your app, which you can submit to the App Store.

After archiving, the Xcode Organizer window will open. Select your app archive, then click "Distribute App."

In the "Distribute App" window, choose "App Store Connect" as the distribution method, and click "Next."

Select "Upload" as the distribution option, and click "Next."

Review the app's signing settings, and make any necessary adjustments. Click "Next" to proceed.

Xcode will automatically manage your app's signing and provisioning settings. Click "Next" to continue.

Review the summary of your app's distribution settings, and click "Upload" to start uploading your app build to App Store Connect.

Wait for the upload process to complete. You will see a confirmation message once the upload is successful.

Sign in to App Store Connect at https://appstoreconnect.apple.com/ using your Apple Developer account credentials.

Click on "My Apps" in the main dashboard and select your app.

Click on the "Prepare for Submission" button in the "iOS App" section or create a new version if you have already submitted a previous version.

In the "Build" section, click the "+" button and select the build you just uploaded. If the build is not available, ensure that it has been successfully uploaded through Xcode and processed by App Store Connect.

Once you have uploaded the build and selected it in App Store Connect, you can proceed with the remaining steps of the app submission process, such as providing the required metadata, setting pricing and availability, and submitting your app for review.

User: I'm trying to find the info.plist but my app is in SwiftUI

In SwiftUI, the info.plist file is located in your project's main target directory. To find it, follow these steps:

Open your project in Xcode.

In the Project Navigator, click on your project's name at the top.

In the middle pane, select your project's main target under "Targets."

Click on the "Info" tab at the top.

You should now see the contents of your info.plist file.

Alternatively, you can also find the info.plist file in the Project Navigator by searching for "info.plist" in the search bar.

User : I'm looking for the ITSAppUsesNonExemptEncryption property

To find the ITSAppUsesNonExemptEncryption property in your info.plist file, follow these steps:

Open your project in Xcode.

In the Project Navigator, click on your project's name at the top.

In the middle pane, select your project's main target under "Targets."

Click on the "Info" tab at the top.

In the "Custom iOS Target Properties" section, look for the ITSAppUsesNonExemptEncryption key. If it's not there, you can add it by clicking the "+" button at the bottom of the list.

Set the value of the ITSAppUsesNonExemptEncryption key to either YES or NO, depending on your app's encryption usage.

User: Where do I change the metadata that define the rating of the app?