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iOS: Create logic from python

User: Convert the following code to Swift

class Action(Enum): STAND = "STAND" HIT = "HIT" DOUBLE = "DOUBLE" SPLIT = "SPLIT"

def getActionOnSoftCount(playerCard1: int, playerCard2: int, dealerCard: int, softCount: int) -> Tuple[Action, str]: assert(playerCard1 == 1 or playerCard2 == 1) if playerCard1 != 1: return getActionOnSoftCount(playerCard2, playerCard1, dealerCard, softCount)

if playerCard2 == 1:
    return Action.SPLIT, "Always split aces"
if playerCard2 == 2 or playerCard2 == 3:
    if dealerCard >= 5 and dealerCard <= 6:
        return Action.DOUBLE, "Double soft 13-14 against 5-6, otw hit"
    else:
        return Action.HIT, "Double soft 13-14 against 5-6, otw hit"
if playerCard2 == 4 or playerCard2 == 5:
    if dealerCard >= 4 and dealerCard <= 6:
        return Action.DOUBLE, "Double soft 15-16 against 4-6, otw hit"
    else:
        return Action.HIT, "Double soft 15-16 against 4-6, otw hit"
if playerCard2 == 6:
    if dealerCard >= 3 and dealerCard <= 6:
        return Action.DOUBLE, "Double soft 17 against 3-6, otw hit"
    else:
        return Action.HIT, "Double soft 17 against 3-6, otw hit"
if playerCard2 == 7:
    if dealerCard >= 2 and dealerCard <= 6:
        return Action.DOUBLE, "Soft 18: double against 2-6, stands against 7-8, hits against 9, 10, Ace. If it can't double against 2-6, it stands"
    elif dealerCard == 7 or dealerCard == 8:
        return Action.HIT, "Soft 18: double against 2-6, stands against 7-8, hits against 9, 10, Ace. If it can't double against 2-6, it stands"
    else:
        return Action.STAND, "Soft 18: double against 2-6, stands against 7-8, hits against 9, 10, Ace. If it can't double against 2-6, it stands"
if playerCard2 == 8:
    if dealerCard == 6:
        return Action.DOUBLE, "Soft 19: double against 6, otw stand"
    else:
        return Action.STAND, "Soft 19: double against 6, otw stand"
if playerCard2 >= 9:
    return Action.STAND, "Soft 20-21: stand"

return Action.HIT, "Unknown"

Thank you!

Here's the provided code converted to SwiftUI:

First, create an enum for the actions:

enum Action: String {
    case stand = "STAND"
    case hit = "HIT"
    case double = "DOUBLE"
    case split = "SPLIT"
}

Next, create the getActionOnSoftCount function:

func getActionOnSoftCount(playerCard1: Int, playerCard2: Int, dealerCard: Int, softCount: Int) -> (action: Action, message: String) {
    assert(playerCard1 == 1 || playerCard2 == 1)
    if playerCard1 != 1 {
        return getActionOnSoftCount(playerCard1: playerCard2, playerCard2: playerCard1, dealerCard: dealerCard, softCount: softCount)
    }

    if playerCard2 == 1 {
        return (action: .split, message: "Always split aces")
    }
    if playerCard2 == 2 || playerCard2 == 3 {
        if dealerCard >= 5 && dealerCard <= 6 {
            return (action: .double, message: "Double soft 13-14 against 5-6, otw hit")
        } else {
            return (action: .hit, message: "Double soft 13-14 against 5-6, otw hit")
        }
    }
    if playerCard2 == 4 || playerCard2 == 5 {
        if dealerCard >= 4 && dealerCard <= 6 {
            return (action: .double, message: "Double soft 15-16 against 4-6, otw hit")
        } else {
            return (action: .hit, message: "Double soft 15-16 against 4-6, otw hit")
        }
    }
    if playerCard2 == 6 {
        if dealerCard >= 3 && dealerCard <= 6 {
            return (action: .double, message: "Double soft 17 against 3-6, otw hit")
        } else {
            return (action: .hit, message: "Double soft 17 against 3-6, otw hit")
        }
    }
    if playerCard2 == 7 {
        if dealerCard >= 2 && dealerCard <= 6 {
            return (action: .double, message: "Soft 18: double against 2-6, stands against 7-8, hits against 9, 10, Ace. If it can't double against 2-6, it stands")
        } else if dealerCard == 7 || dealerCard == 8 {
            return (action: .hit, message: "Soft 18: double against 2-6, stands against 7-8, hits against 9, 10, Ace. If it can't double against 2-6, it stands")
        } else {
            return (action: .stand, message: "Soft 18: double against 2-6, stands against 7-8, hits against 9, 10, Ace. If it can't double against 2-6, it stands")
        }
    }
    if playerCard2 == 8 {
        if dealerCard == 6 {
            return (action: .double, message: "Soft 19: double against 6, otw stand")
        } else {
            return (action: .stand, message: "Soft 19: double against 6, otw stand")
        }
    }
    if playerCard2 >= 9 {
        return (action: .stand, message: "Soft 20-21: stand")
    }

    return (action: .hit, message: "Unknown")
}

Now you can use the getActionOnSoftCount function in your SwiftUI views to determine the action and display the message based on the provided card values and soft count. You can create a new view for the "Soft Counts" training game and call this function to implement the game logic.