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iOS App, buttons

User: Expand on the "Button" part in step 2

In step 2, you'll create two Button views for user interactions. Here's a more detailed explanation of how to create and customize these buttons in SwiftUI:

Create the "Split" button: Add a Button view for the user to choose whether to split or not. Inside the Button initializer, provide an action closure that will be executed when the button is tapped. To customize the button's appearance, you can use modifiers like .buttonStyle(), .padding(), .background(), and .foregroundColor().

Example:

Button(action: {
    // Code to handle the split decision goes here
}) {
    Text("Split")
        .padding()
        .background(Color.blue)
        .foregroundColor(.white)
        .cornerRadius(8)
}

Create the "New Cards" button: Add another Button view for generating a new set of cards for continuous practice. Similar to the "Split" button, provide an action closure and customize the button's appearance using modifiers.

Example:

Button(action: {
    // Code to generate new cards goes here
}) {
    Text("New Cards")
        .padding()
        .background(Color.green)
        .foregroundColor(.white)
        .cornerRadius(8)
}

Arrange the buttons: You can use SwiftUI's layout views, such as VStack, HStack, and ZStack, to arrange your buttons and other views in the desired layout. For example, you can use a VStack to stack the buttons vertically:

VStack {
    // Add your Text views for player's cards and dealer's up card here

    Button(action: {
        // Code to handle the split decision goes here
    }) {
        Text("Split")
            .padding()
            .background(Color.blue)
            .foregroundColor(.white)
            .cornerRadius(8)
    }

    Button(action: {
        // Code to generate new cards goes here
    }) {
        Text("New Cards")
            .padding()
            .background(Color.green)
            .foregroundColor(.white)
            .cornerRadius(8)
    }
}

After completing these steps, you should have two functional buttons in your SwiftUI interface. The "Split" button will handle the user's decision to split or not, while the "New Cards" button will generate a new set of cards for the player and dealer.